Monster and town graphics

; Exploring the Dungeons of Avalon, a disassembly project

The following are graphics extracted from the file DAT/PICS. They represent all graphics which fill the main box; i.e. town scenes and monster graphics. Monsters marked with a † symbol are unused; i.e. they appear in the game files but cannot normally be encountered in the game.

Dungeons of Avalon I

doa1 pic 00
“PIC #00” (unused)

doa1 pic 01
Shop

doa1 pic 02
Temple

doa1 pic 03
Kham

doa1 pic 04
The City Ghale

doa1 pic 05
The City H’Khan

doa1 pic 06
Tavern

doa1 pic 07
Rhateph’s Castle

doa1 pic 08
The Wise Three

doa1 pic 09
“PIC #09” (unused)

doa1 pic 10
Thorndragon†

doa1 pic 11
Worm, Hellworm

doa1 pic 12
Troll, Master Troll

doa1 pic 13
Silly Guard, Guard

doa1 pic 14
Elistaire, Green Dragon,† Dragon†

doa1 pic 15
Unused graphic†

doa1 pic 16
Spider, Great Spider†

doa1 pic 17
Silly Walker

doa1 pic 18
Vampire†

doa1 pic 19
Gnom, Master Gnom

doa1 pic 20
Phantom†

doa1 pic 21
Magician, Master Mage†

doa1 pic 22
Silver Ninja, Ninja†

doa1 pic 23
Woodoo Man†

doa1 pic 24
Vulture

doa1 pic 25
Devil†

doa1 pic 26
Alien†

doa1 pic 27
Unused graphic†

doa1 pic 28
Dark Lord

doa1 pic 29
Unused graphic†

doa1 pic 30
Blue Dragon†

doa1 pic 31
Fire Troll

doa1 pic 32
Fire Dragon

doa1 pic 33
Gnom King, Hellgnom

doa1 pic 34
Pure Worm

doa1 pic 35
Unused graphic†

doa1 pic 36
Unused graphic†

doa1 pic 37
Unused graphic†

doa1 pic 38
Gnom Fighter


Dungeons of Avalon II

doa2 pic 00
Unused

doa2 pic 01
Shop

doa2 pic 02
Temple

doa2 pic 03
Quiz giver

doa2 pic 04
Unused

doa2 pic 05
The City Isla

doa2 pic 06
Tavern

doa2 pic 07
Tower of Roa

doa2 pic 08
The Wise Three

doa2 pic 09
Unused

doa2 pic 10
Big Frog

doa2 pic 11
Big Turtle

doa2 pic 12
Pest Baby

doa2 pic 13
Slime Twin, Thiefs Rabun

doa2 pic 14
Eagle†

doa2 pic 15
Werewolf

doa2 pic 16
Invisible

doa2 pic 17
Voodoo Man

doa2 pic 18
Alien

doa2 pic 19
Zombi

doa2 pic 20
Big Spider

doa2 pic 21
Dragon, Elinor

doa2 pic 22
Devil, Giant Argha

doa2 pic 23
Fire Troll

doa2 pic 24
Arc Dragon

doa2 pic 25
Skelleton

doa2 pic 26
Guardian, Prison guard

doa2 pic 27
Magician

doa2 pic 28
Lord Roa, Fake Lord Roa


Dungeons of Avalon (May 1991 alpha)

Mostly unused early development art. There are entries from #00 to #29 but aside from the ones shown here, the others are blank.

doa1_alpha_pic_01
01 Shop

doa1_alpha_pic_02
02 Temple

doa1_alpha_pic_03
03 Riddle

doa1_alpha_pic_04
04 City

doa1_alpha_pic_05
05 Inn / Adventurer’s Guild

doa1_alpha_pic_06
06 Tavern

doa1_alpha_pic_07
07 Castle

doa1_alpha_pic_08
08 The Three Wises

doa1_alpha_pic_10
10 Thorndragon

doa1_alpha_pic_11
11 Hell-Worm

doa1_alpha_pic_12
12 Troll


Notes

The game credits Klaus Erhardt with “monster grafix” and Frank Matzke for “monster sketches”. Matzke went on to have numerous credits, becoming managing director of Bethesda around the time Skyrim was released.

A large number of unused monster graphics appear in the PICS file for the first Dungeons of Avalon, mostly because of monsters which do not appear anywhere in the dungeon. All of the unused art appeared in Dungeons of Avalon II in some form.

The Thorndragon and Blue Dragon became DoA2’s Dragon and the NPC Elinor. Phantom became Lord Roa. Woodoo Man became Voodoo Man. Devil DoA2’s Devil and the NPC Giant Argha. Alien became Alien. Unused graphics became DoA2’s Big Turtle, Invisible, and Zombi.

DoA2 featured only two pieces of completely original monster art: Big Frog, Pest Baby, Slime Twin, Eagle, and Werewolf. Of those, Eagle never appears in the game. The other art is re-used, sometimes with a different palette or graphic changes.

Technical notes

Each PICS file consists of a set of images concatenated together. Each image is compressed with PowerPacker, but the first four bytes have been changed from PP20 to XX50 in a form of obfuscation. Interestingly, this specific obfuscation is mentioned in the documentation for the Track2File decruncher tool, dated 29 December 1996. This means that even back then, someone was trying to analyze the Dungeons of Avalon games.

Each decompressed image is 7,200 bytes in size. It begins with a 128 x 112 pixel 16-colour image, stored in 4 bitplanes. This accounts for the first 7,168 bytes of the file. The next 32 bytes store the image’s palette as 16 two-byte values. Each half-word stores one hexadecimal digit, where the first digit is 0 and the remaining three are R, G, B.

In DoA1 only, the PICS file has a few zeroes at the end for padding, which need to be trimmed to unpack with xfddecrunch.

In the alpha build, the compressed content uses standard PP20 headers.


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