Traps

; Exploring the Dungeons of Avalon, a disassembly project

Traps are a hazard which can be encountered either on a square, or on a treasure chest. There are 18 types of trap, with various effects.

Trap statistics

Type Hit Level Target Damage Status Description
00 15 6 Party 40-60 Blind Banshee
01 3 2 Party 5-25   Sharp blades
02 4 3 Four 15-65   Icewave
03 5 3 Four 20-30   Drops of acid
04 6 4 Four 10-20 Poisen Poisened arrows
05 9 6 Party 20-40 Poisen Poisened arrows
06 6 4 Four 5-13 Poisen Cloud of poisen
07 9 7 Party 5-13 Poisen Cloud of poisen
08 10 8 Four 20-40 Blind Great explosion
09 10 8 Four 20-40 Blind Trapdoor
0A 10 8 Four 20-40 Blind Trapdoor
0B 10 (4) 8 Four 20-40 Blind Stones falling
0C 10 8 Four 20-40 Blind Flames
0D 8 5 (1) One 10-30 Poisen Poisened thorns
0E 10 7 (3) One 10-20 Poisen Poisened blades
0F 7 5 (1) One 10-30 Blind Small explosion
10 9 6 (1) One 20-40 Blind Cold wave
11 10 7 (3) One 10-20   Acid trap

Encountering a trap

Dungeon map square type 02 (see dungeon map format) indicates the presence of a trap, which triggers upon entering the square. The subtype byte determines which of the 18 trap types it uses. Some (marked “Party”) in the table strike all six party members, while others (marked “Four”) affect only the front four members and spare the back row.

Dungeon map square type 04 indicates a treasure chest. If the first byte of the item list is 0xfe, the chest is trapped, and the next byte is the type ID. It triggers when the chest is opened, and affects only the individual who opened it.

Disarming the trap

Each trap has a level, which determines how hard it is to spot. This level ranges from 3 to 8.

When the party enters a trap square, if the party contains at least one Thief whose character level is equal or higher to the trap level, the trap is automatically found and disarmed.

A chest trap can be disarmed by the hero who opens it, even if they are not a thief, but thieves have an advantage at this task. The first number is the level required for a non-Thief, while the number in parentheses is the level required by a Thief.

Trap effects

Each trap has an attack value from 3 to 15. Any target with a WC (armour) value higher than this ignores the trap’s effect (can parry). Otherwise, they take the trap’s effect.

Each trap deals a random amount of damage in a certain range.

Additionally, some traps have inflict a status effect: either Poisened, or Blinded. There is a random 50/256 chance (approximately 20%) of being afflicted with the status effect.

Trap descriptions

ID English German
00 A SCREAM OF A BANSHEE DISTURBS
THE SILENCE.
EIN BANSHEE SCHREI ZERREIßT DIE
STILLE.
01 TINY SHARP BLADES ATTACKS THE
PARTY.
KLEINE SCHARFE MESSER KOMMEN
AUF EUCH ZUGESCHOSSEN.
02 A ICEWAVE GETS YOUR PARTY. EINE KÄLTEWELLE ERGREIFT EUCH.
03 DROPS OF ACID FALLS FROM THE
CEILING.
SÄURETROPFEN REGNEN AUF EUCH
NIEDER.
04 POISENED ARROWS HITS THE PARTY
.
GIFTPFEILE KOMMEN AUF EUCH
ZUGESCHOSSEN.
05 POISENED ARROWS HITS THE PARTY
.
GIFTPFEILE KOMMEN AUF EUCH
ZUGESCHOSSEN.
06 YOU ARE COVERED BY A CLOUD OF
POISEN
.
EINE GIFTWOLKE ENSTEHT UM EUCH.
07 YOU ARE COVERED BY A CLOUD OF
POISEN
.
EINE GIFTWOLKE ENSTEHT UM EUCH.
08 THE ECO OF A GREAT EXPLOSION
COVERS THE HALL.
DAS ECHO DER EXPLOSION ERFÜLLT
DIE HALLEN.
09 A TRAPDOOR OPENS UNDER YOU
.
EINE FALLTÜRE ÖFFNET SICH UNTER
EUCH.
0a A TRAPDOOR OPENS UNDER YOU
.
SPEERE KOMMEN AUS DEM BODEN
GESCHOSSEN.
0b STONES FALLING FROM THE CEILING
.
STEINBLÖCKE FALLEN AUF EUCH
NIEDER.
0c FLAMES COMMING FROM THE SIDE
WALLS.
AUS DEN SEITENWÄNDEN KOMMEN
FLAMMEN.
0d THE LOCK OF THE CHEST WAS
COVERED BY POISENED THORNS.
GIFTIGE DORNEN SPRINGEN AUS DER
TRUHE.
0e THE LOCK OF THE CHEST WAS
COVERED BY POISENED BLADES.
GIFTIGE NADELN SPRINGEN AUS DER
TRUHE.
0f A SMALL EXPLOSION. EINE KLEINE EXPLOSION EREIGNET
SICH.
10 A COLD WAVE SPINNS AROUND THE
CHEST.
EINE KÄLTEWELLE GEHT VON DER
TRUHE AUS.
11 AN ACID TRAP IS ACTIVATED. EINE SÄÜREFALLE WURDE
AUSGELÖST.

Notes


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