Dungeons of Avalon was a series of two computer roleplaying games released in 1992 for the Commodore Amiga.
Development
Work on the original Dungeons of Avalon began no later than 1991, with an early alpha build of that game completed in May of that year. The primary developers were coder/artist Hakan Akbiyik of newly-formed group A-Cron (later named Zeret) and musician/artist Rudolf “Rudi” Stember of group Cyberstyle. The duo had worked together on other games, including The Curse of Ra (Oct 1990), Commodore 64 title Cylogic (Apr 1991), and Amiga puzzle game Log!cal (May 1991).
In terms of development time, file dates place the completion of Zeret’s previous game Log!cal on 24 May 1991. Development of Dungeons of Avalon was clearly already underway at this point. An early alpha build of Dungeons of Avalon is file-dated to 8 May 1991 in the early hours of the morning. The user interface is functional, but it lacks art, dungeon layout, and audio.
Based on file dates in the completed official English release, the game’s sound, music, and most of its art were completed by 26 December 1991, 233 days later. On 28 January 1992, both English and German game text was complete, along with the end graphics (unattainable due to a bug) and final dungeon graphics.
At this point, the team Zeret had now risen to four members: Hakan, Rudi, bugtester Christian Awizio and Andre Willms, who had worked with Hakan and Rudi on The Curse of Ra. Additionally credited are Frank Matzke of CAT! for monster sketches, Klaus Ehrhardt for the monster art, and Thomas Jakowatz for the final level design, with additional thanks to Thomas Scholl (who worked with Akbiyik on Log!cal) and Michael Niedecken.
By 7 Feb 1992 the English game executable and dungeon map were finalized. The final end credits were now updated to the copyright date of “91/92” instead of 91, and a sequel is teased.
On 17 Feb 1992, 286 days or just over 9 months after the alpha, the final English release was complete. It is likely that the German build was completed on the same day.
The end credits indicate that Dungeons of Avalon was written in HiSoft Devpac Assembler, a popular choice for commercial Amiga games at the time.
The game’s title image appears to have been created with something like Vista Pro, a procedural terrain generation program. The same system was used extensively in some other Amiga games, such as Lee Bamber’s Weapon Masters.
A sequel, Dungeons of Avalon II, was already planned by the first game’s completion, and would be complete by 17 July 1992, five months later.
Publication
Contrary to popular belief in the English-speaking Amiga community, the Dungeons of Avalon games were never released into the public domain, but were distributed exclusively as coverdisks with some Amiga magazines. Pirate releases and miscommunication led to the English release being redistributed in PD channels.
The first Dungeons of Avalon was released on a coverdisk with the April-May 1992 issue of Amiga Fun, a German magazine published by CompuTec Verlag. A copyright notice in the game manual indicates that CT Verlag may have published exclusive rights to publish Dungeons of Avalon, although Zeret retained the trademark on the title.
Like many Amiga games of this era, pirate copies of Dungeons of Avalon were distributed almost immediately. Pirate group Tequila released a version on 13 Mar 1992, plausibly the same day the April issue hit newsstands.
On 2 April, prior to the official English-language release, pirate group Paradise rushed out a release of an unofficial English translation, created by patching the German pirate release. Unfortunately, decompressing the program to modify it required deleting other files to make room, leading to a bug that prevented the dungeon from loading correctly on a new game. The translation was also poorly done.
This bootleg translation found its way to the editors of UK magazine Amiga Mania, who were authorized to release the English version of Dungeons of Avalon with their July 1992 issue. However, this magazine issue displays screenshots of the bootleg translation, suggesting the magazine didn’t receive the English disk in time. At least one distributed version of Dungeons of Avalon dated 30 April 1992, perhaps the deadline for the July issue, simply strips the pirate cracktro from the bootleg.
Whether Amiga Mania #4 actually distributed the bootleg by mistake, or actually released the official English version, is uncertain. The correct English version did at some point see release.
The sequel, Dungeons of Avalon II: The Island of Darkness, was released in German as a coverdisk with the October 1992 issue. of Amiga Fun, and in English as a coverdisk with the October 1992 issue of Amiga Mania. These issues likely hit the stands in Sept 1992.
The English version of Dungeons of Avalon II was quickly pirated by group DYTEC, who released it on 4 October 1992. A trainer, or cheat program, was added by Palace on 6 October, who distributed it via dial-up BBS on 8th April.
An unofficial patched version of Dungeons of Avalon II (English) was released which corrected some bugs and minor spelling errors. This did not cause disk problems, as the original executable of this game was not compressed like its predecessor. This is made possible by Dungeons of Avalon II’s smaller levels: 32 x 32 squares instead of 50 x 50.
On 15 October 1992, author Hakan Akbiyik created a slightly updated version of the German executable which fixes one bug. This version also has six very high level starting characters, perhaps intended for testing the game. Amiga Games magazine later distributed this edition of Dungeons of Avalon II on its “Sonderausgabe 1/95” magazine CD-ROM in September 1995, and released an unknown version of DoA2 on a CD-ROM again in May 1996.
Despite being a copyrighted game, the English releases of Dungeons of Avalon and Dungeons of Avalon II were widely distributed as public domain disks. It’s possible that they were mistaken as such as the English versions did not include a manual, and as such gave no indication of their publisher. Many versions also stripped the cracktro simply by deleting it from the startup-sequence, which might otherwise have identified it as pirate commercial software.
Reception
In May 1992, Amiga Joker reviewed the original Dungeons of Avalon, giving it a score of 72%.
In November 1992, Amiga Joker reviewed Dungeons of Avalon II, giving it a score of 70%.
In 1993, in SynTax diskmagazine issue 27, Bill Commons reviewed Dungeons of Avalon, saying “I have been playing this game now for seven weeks and I am absolutely hooked on it.” The reviewer was unable to defeat the final boss.
In September 1997, P A Hardy of SynTax diskmagazine issue 51 reviewed Dungeons of Avalon II, which the group mistook for public domain. The review notes a bug regarding NPC encounters, which makes the game impossible.
In 2015, The CRPG Addict played Dungeons of Avalon, reviewing it in four parts (part 1, part 2, part 3, part 4). He praised the “grotesque and beautiful” graphics, but criticized the interface. The final score was 31/100, “recommended”, the highest-scoring diskmagazine game to date and an average score overall. He was unable to defeat the final boss without cheats.
In 2020, The CRPG addict played Dungeons of Avalon II, reviewing it in 2 parts (part 1, part 2). He criticized the linear dungeon layout, but again praised the monster graphics, rating the Dungeons of Avalon series in the top 5% of monster graphics out of 360 games he has played. He rated the game 30/100 overall. Due to bugs, he was forced to switch to the German version, and was unable to pass the door which requires resurrecting the NPC thief Rahven, a feature only mentioned in the German manual.
Detailed timeline
1990
- Jan 1990: First issue of German magazine Amiga Fun, published by CompuTec Verlag.
- 9 Oct 1990: As “Cyberstyle”, Hakan Akbiyik, Rudolf Stember and Andre Willms release The Curse of Ra for Commodore Amiga.
- Nov 1990: English-language magazine Amiga Fun first published in the UK by MC Publications. (Source: Amiga History Guide))
1991
- Apr 1991: Hakan Akbiyik and Rudolf Stember release Commodore 64 game Cylogic under the group name Cyberstyle/Double Density.
- 8 May 1991: Hakan and Rudi produce a prototype preview copy of Dungeons of Avalon for Commodore Amiga. It has only two levels, and credits A-Cron/Cyberstyle also called Cyber-Cron.
- 19 May 1991: Rainbow Arts releases Log!cal, a puzzle game for Commodore Amiga. Hakan Akbikik and Rudolf Stember are credited with graphics and sound respectively.
- 1 Oct 1991: Piracy group Skidrow produces a release of the Dungeons of Avalon preview.
- 26 Dec 1991: Based on file dates, the developers now go by the group name Zeret. Art, music and sound of Dungeons of Avalon completed.
1992
- Jan 1992: Last issue of Amiga Fun (UK). (Source: Amiga History Guide)
- 28 Jan 1992: English and German text added to the German version of Dungeons of Avalon, suggesting an international release is now planned.
- 7 Feb 1992: Final build of Dungeons of Avalon completed in both German and English. Based on English credits text, Dungeons of Avalon II is now planned.
- 17 Feb 1992: German manual of Dungeons of Avalon completed. CompuTec Verlag confirmed as publisher. German and English versions of the game completed.
- Mar 1992: First issue of English-language magazine Amiga Mania published in UK by MC Publications. (Source: Amiga History Guide)
- ~12 Mar 1992: Dungeons of Avalon released as a coverdisk for the April issue of German magazine Amiga Fun.
- 13 Mar 1992: Pirate group Tequila completes a cracked version of Dungeons of Avalon (German).
- 21 Mar 1992: Someone saves their game on a copy of the Tequila version.
- 29 Mar 1992: Someone updates the file date of the graphics file on that disk, but the file remains unchanged.
- 2 Apr 1992: Pirate group Paradise completes a cracked version of the German Tequila release of Dungeons of Avalon, hastily hex-edited into English. It suffers from an “empty dungeon” bug which renders the game unplayable. For some reason, a copy would later fall into the hands of Amiga Mania (UK) editors, who use it in magazine screenshots.
- 30 Apr 1992: Someone strips the cracktro from a copy of the buggy Paradise release. It’s possible that Amiga Mania did this to release as a coverdisk.
- May 1992: German-language magazine Amiga Joker publishes a review (read here) of Dungeons of Avalon, rating it 72%. It praises the game’s cheap price of 19 Deutsche Marks (approx US$12.35 at the time).
- Jun 1992: MC Publications sold to German company CompuTec Verlag around this time. Amiga Mania gets a re-design. (Source: Amiga History Guide, Amiga Magazine Rack)
- Jul 1992: Amiga Mania issue 4 releases a full English-language version of Dungeons of Avalon on its coverdisk. Screenshots in the magazine show a mix of the German release and an inferior bootleg English translation released by pirate group Paradise, where the original copyright line has been replaced with “PARADISE 92”.
- 13 Jul 1992: A mysterious virus infects a German copy of Dungeons of Avalon. This copy would go on to be widely distributed.
- 14 Jul 1992: Dungeons of Avalon 2 (German) completed, according to file date.
- 17 Jul 1992: Finishing touches applied to Dungeons of Avalon 2 (German) disk: the game manual and its text viewer. One save game on the initial release is modified before release.
- 23 Jul 1992: Disk of Dungeons of Avalon 2 (English) finished.
- ~12 Sep 1992: German magazine Amiga Fun releases Dungeons of Avalon II: The Isle of Darkness as a coverdisk with its October 1992 issue.
- ~12 Sep - ~4 Oct 1992: UK magazine Amiga Mania issue 7 releases the full English version of Dungeons of Avalon II on its coverdisk. In the same month, CompuTech Verlag launches Amiga Games magazine in German. Its first issue has a nearly identical cover to Amiga Mania #7.
- 4 Oct 1992: Pirate group DYTEC completes a release of Dungeons of Avalon II (English).
- 6 Oct 1992: Pirate group Palace adds a trainer to the DYTEC release of Dungeons of Avalon II.
- 8 Oct 1992: Palace distributes DoA2 on the BBS Trash City.
- 9 Oct 1992: Someone strips the cracktro from a version of the DYTEC release.
- 11 Oct 1992: An unofficial patched version of Dungeons of Avalon II (English) is used. It improves the game’s spelling and grammar, and modifies the code in one spot, perhaps a bugfix.
- 15 Oct 1992: An updated version of the Dungeons of Avalon II German executable is made by the original programmer. It fixes a bug and features a party of very high level default starting characters.
- Nov 1992: Amiga Joker reviews Dungeons of Avalon II, rating it 70%. Like the original game, it’s listed as on sale for DM 19,00, the price of the issue of Amiga Fun for which it was supplied a coverdisk.
- Nov-Dec 1992: Final issue of UK magazine Amiga Mania.
1993 onward
- 2 July 1995: A readme with HD install instructions is either added or modified on a popular German distribution of the first Dungeons of Avalon.
- 2 Sep 1995: The cover CD-ROM of Amiga Games Sonderausgabe 1/95, a special edition), of Amiga Games is completed. It includes a demo of Super Street Fighter II and eight complete games, including Dungeons of Avalon II and another Zeret game, Ramses. The German version is available on CD-ROM as a DMS archive. It is bugfixed release with level 16 characters.
- May? 1996: Amiga Games “Extra” CD-ROM 5/96 (presumably a subscriber-only or special mail-order disc) features a full version of Dungeons of Avalon 2, according to an Ebay listing. It can be run directly from the CD and is available as a DMS file which can be written to disk. It’s the same file as on Sonderausgabe 1/95, and there’s also an extracted archive to run from CD-ROM (e.g. on a CD32).
- Dec 1996: Last regular issues of Amiga Games and Amiga Fun. (Source: AMR, Kultboy)
- 12 Aug 1998: A copy of Dungeons of Avalon (German) is last played before being copied, perhaps to a disk image. It is distributed widely after this.
- 3 Jun 2019: This website launched.
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