Cut or unused content

; Exploring the Dungeons of Avalon, a disassembly project

Deleted character classes

Clint

Hanibal

Beard

Analysis of text strings appearing in the early alpha version of Dungeons of Avalon reveals three unused classes: Pirat (Pirate), Mörder (Murderer), and Barde (Bard).

While the player cannot create a character of these classes, it is possible to recruit NPCs of this class by resurrecting bones found in the dungeon. Drag the bones into an empty party members lot and raise them at a temple as normal.

The fourth set, Troll Bones, raises Ak’Heem, a standard thief class NPC. Despite being raised from bones of various races, the game internally treats all NPCs in the first Dungeons of Avalon as elf. The other NPC in DoA2 is the legendary Rahven, a level 32 thief internally considered an elf, and having 96 HP with all stats at 160. Only Flint is internally considered human.

Rune casting

The manual for the original Dungeons of Avalon describes that characters would have a stat called “rune level”:

The rune level is zero because you have to teach your hero to read runes later.

There is also a combat description line in the game for “used a rune”.

This did not appear in the final game. Dungeons of Avalon II removed all mentioned of rune casting and rune level from its manual, and removed the “used a rune” string from the game.

Unused items

Several items appear in Dungeons of Avalon’s game data, but do not appear in any chest, shop or character inventory, and cannot be obtained.

The following items appear in the item list in Dungeons of Avalon II, but cannot be found in any chest:

For completeness’ sake, note that some other items appearing in the first Dungeons of Avalon were replaced in the second game. Club became Warhammer, Staff became Dragonfigure, Magic-Staff became Dragonstone, Troll Bones became Flint, and Elf Bones became Rahven. Gnom Bones, Dwarf Bones, and The Rune were removed.

Unused chests

Several chests appear in the game code for Dungeons of Avalon but are never used.

ID Level Chest State Content
#48 Castle 1 1 Closed Key 4, Fire Shield, Stone-Ring, Scroll 4, Kel’s Arrows, Healing Potion x2, Healing Potion (anti-poisen) x3
#49 Castle 1 2 Closed Key 4, Healing Potion x2, and Healing Potion (anti-poisen) x2
#50 Castle 1 3 Closed Key 4, Antipoisen scroll, Silver-Ring
#51 Castle 2 0 Unlocked Eagles View scroll
#52 Castle 2 1 Closed Eagles View scroll
#54 Castle 2 3 Closed Eagles View Scroll
#55 Castle 2 4 Unlocked Healing Potion x2
#56 Castle 2 5 Closed Healing Potion x2
#57 Castle 2 6 Trapped Small explosion trap, Empty
#58 Castle 2 7 Trapped Cold wave trap, Empty
#59 Castle 3 0 Unlocked Arc’s Axe, Arc’s Sword, Arc’s Boolas, Killersword

These unused chests are the only sources of Stone-Ring, Silver-Ring, and Scroll 4 in the game.

There are no unused chests in Dungons of Avalon II.

End credits (DoA1)

A bug in Dungeons of Avalon prevents the end credits from displaying when the final boss is defeated, essentially making it unused content.

Fortunately, by editing save states it’s possible to cheat to see the Dungeons of Avalon ending.


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