Each building has a number of hit points. The table here lists each Terran building’s cost, hit points, build time (BT) and height (Ht).
Building | Cost | HP | BT | Ht |
---|---|---|---|---|
Living Quarters | 1,000 | 5 | 32 | 0 |
Power Store | 1,500 | 34 | 32 | 0 |
Storage Facility | 1,500 | 24 | 20 | 0 |
Anti-Missile Pod | 7,000 | 16 | 36 | 0 |
Solar Panel | 500 | 5 | 8 | 0 |
Decontamination Filter | 8,000 | 24 | 32 | 2 |
Solar Generator | 1,500 | 10 | 10 | 0 |
Weapons Factory | 4,400 | 24 | 32 | 0 |
Mine | 4,000 | 20 | 32 | 0 |
Satellite Silo | 5,000 | 10 | 24 | 0 |
Screen Generator | 20,000 | 36 | 52 | 0 |
Ore Teleporter | 45,000 | 36 | 48 | 1 |
Gravity Nullifier | 35,000 | 24 | 52 | 1 |
Deep Bore Mine | 5,500 | 20 | 36 | 0 |
Missile Silo | 4,300 | 15 | 32 | 0 |
Repair Facility | 20,000 | 20 | 36 | 1 |
Sensor Array | 3,500 | 15 | 36 | 3 |
Plasma Turret | 5,500 | 20 | 30 | 0 |
Photon Turret | 7,500 | 20 | 52 | 0 |
Life Support | 13,000 | 24 | 48 | 2 |
C.P.U | 8,000 | 36 | 40 | 3 |
Seismic Penetrator | 26,500 | 24 | 42 | 2 |
Asteroid Engines | 45,000 | 28 | 64 | 1 |
Powerplant | 10,000 | 34 | 40 | 2 |
Command Centre | 8,000 | 36 | 32 | 2 |
Construction Yard | 7,500 | 20 | 32 | 2 |
Landing Pad | 300 | 5 | 16 | 0 |
Laser Turret | 3,400 | 16 | 24 | 0 |
Solar Matrix | 5,000 | 10 | 32 | 3 |
Resiblock | 3,000 | 10 | 48 | 3 |
Storage Tower | 3,000 | 32 | 40 | 2 |
Protected Solar Matrix | 7,200 | 20 | 48 | 3 |
Protected Resiblock | 8,500 | 20 | 56 | 3 |
Protected Storage Tower | 7,500 | 32 | 48 | 2 |
Medical Centre | 5,000 | 15 | 30 | 3 |
Environment Control | 3,200 | 34 | 20 | 2 |
Protected Env/Ctrl | 8,500 | 52 | 32 | 3 |
Hydroponics | 7,000 | 24 | 16 | 3 |
Hydration Plant | 5,000 | 20 | 20 | 3 |
Security Centre | 4,500 | 15 | 24 | 2 |
“Height” is used for calculating the maximum scaffold height when the building is under construction. The actual scaffold height is one larger than this number, ranging from 1 to 4.
Taking and repairing damage
Buildings take damage when struck with weapons. Unless a Repair Facility exists on the asteroid, a damaged building will never repair itself. A colony which survives one attack may fall in the next.
Repair Facility
Each repair facility heals one point of damage every eight days (see building behaviour).
Building Armour
The Building Armour blueprint increases each building’s maximum hit points by 10. This does not automatically affect buildings constructed before acquiring the blueprint, but a Repair Facility will retrofit old buildings to the new maximum.
Protected Buildings
In addition to the laser turret, most “Protected” versions of buildings have more hit points than their non-protected equivalent. The only one which does not is the Protected Storage Tower.
The strongest Terran building in the game is the Protected Environment Control, which has 52 hit points or 62 with Building Armour.
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