This is an analysis of the text strings which changed between the K240 demo and the full version.
See also the full demo strings list.
Changed text strings
The following is a complete table of text strings which changed between the K240 demo and final release, or which were not added until the final release.
ID | Demo text | Final game text |
---|---|---|
38 | HARNESS THE SUN’S POWER. GENERATES 2MW/DAY, OR 4MW WITH A POWER DOUBLER. | HARNESS THE SUN’S POWER. GENERATES 2MW/DAY, OR 4MW WITH A POWER AMPLIFIER. |
40 | MORE EFFICIENT THAN SOLAR PANELS. GENERATES 4MW/DAY, OR 8MW WITH A POWER DOUBLER. | MORE EFFICIENT THAN SOLAR PANELS. GENERATES 4MW/DAY, OR 8MW WITH A POWER AMPLIFIER. |
60 | A HUGE MATRIX OF SOLAR PANELS TO USE SPACE MORE EFFECTIVELY. GENERATES 8MW/DAY, OR 16MW WITH A POWER DOUBLER. | A HUGE MATRIX OF SOLAR PANELS TO USE SPACE MORE EFFECTIVELY. GENERATES 8MW/DAY, OR 16MW WITH A POWER AMPLIFIER. |
69 | BUTTON REMOVED | SELECT ‘ALIEN’ AND CHOOSE A SCENARIO… |
215 | FLEET INTERCEPTION NOT AVAILABLE IN THIS DEMO, ONLY IN THE FULL GAME. | INTERCEPT AN ENEMY FLEET AND ATTACK.\nRETURN IF SUCCESSFUL. |
216 | DEPLOY THE FLEET AROUND AN ASTEROID TO ACT AS SENTRIES. ALL APPROACHING ENEMIES WILL BE ATTACKED. | |
223 | TURRET | YOU ARE GIVEN THE FOLLOWING EQUIPMENT: |
250 | TURRET1 | YOUR LAST ASTEROID HAS BEEN DESTROYED!\n\nTETRACORP IS DISPLEASED WITH YOUR PERFORMANCE!\n\nIT IS VITAL THAT ALL ALIEN RACES ARE REMOVED\nFROM SECTOR K240 BEFORE IT CAN BE SAFELY\nOPENED FOR FULL-SCALE MINING.\n\nTETRACORP HOPES THAT YOUR PROGRESS WILL IMPROVE. |
251 | TURRET2 | CONGRATULATIONS ON DEFEATING THE SWIXARANS!\n\nTHE EMPRESS HERSELF SENDS HER APPRECIATION OF\nYOUR EFFORTS TO CLEAR SECTOR K240. SHE REQUESTS\nYOUR PRESENCE ON THE IMPERIAL HOMEWORLD AT\nONCE, AND WISHES TO APPOINT YOU AS COLONIAL\nGOVERNOR OF K240.\n\nTETRACORP AWARDS YOU A PERFORMANCE BONUS OF\nFIVE MILLION CREDITS. YOUR WORK HERE IS FINISHED. |
272 | A COLONY ASTEROID HAS BEEN DESTROYED BY A DEEP SPACE MISSILE | A COLONY ASTEROID HAS BEEN DESTROYED, BLOWN TO PIECES! |
291 | ALERT!! SENSORS REPORT ENEMY SHIPS ENTERING SENSOR RANGE. | |
292 | ALERT!! INBOUND MISSILE WARNING! | |
307 | BONUS: CR. | BONUS: CD. |
310 | ALERT!! SENSORS REPORT HOSTILE ENEMY FLEET APPROACHING! | CONGRATULATIONS ON DEFEATING THE ENEMY!\n\nYOU NOW HAVE UNCHALLENGED MINING RIGHTS TO THIS\nPART OF SECTOR K240.\n\nTETRACORP IS PLEASED WITH YOUR ABILITY.\n\nTHERE ARE OTHER CHALLENGES AWAITING YOU, AND\nOTHER ALIEN CULTURES TO DEAL WITH.\n\nGOOD LUCK! |
314 | CONGRATULATIONS!\nYOU HAVE DESTROYED THE ENEMY. THIS IS THE END OF THIS DEMO. THANKYOU FOR PLAYING. | |
315 | YOUR COLONY HAS BEEN DESTROYED.\nTHIS IS THE END OF THIS DEMO. THANKYOU FOR PLAYING. | |
318 | DEEP SPACE OBJECT!\n\nWE ARE MONITORING A ROGUE COMET WHICH IS ENTERING THIS SECTOR! | INCOMING, ENCODED MESSAGE FROM TETRACORP… |
349 | FINANCIAL COMPUTERS REPORT THEFT FROM COLONY FUNDS. THE PERPETRATORS CANNOT BE TRACED. TOTAL SUM STOLEN = CR. | FINANCIAL COMPUTERS REPORT THEFT FROM COLONY FUNDS. THE PERPETRATORS CANNOT BE TRACED.\nTOTAL SUM STOLEN\n= CD. |
355 | RAPIDLY DECLINING POPULATION!! THIS MAY BE DUE TO HIGH RADIATION! | WARNING! RAPIDLY DECLINING POPULATION!! |
356 | PLEASE INSERT K240 GAME DISK Ç IN ANY DRIVE… | PLEASE INSERT K240 GAME DISK x IN ANY DRIVE… |
366 | DISK IS NOT FORMATTED AS AN AMIGA DISK.\nSELECT THE ‘FORMAT’ ICON. | DISK IS NOT FORMATTED AS AN AMIGA DISK. |
391 | YOU HAVE NO COLONY ON THIS ASTEROID! | YOU HAVE NO ACTIVE CPU ON THIS ASTEROID! |
412 | SORRY, YOU CAN’T PURCHASE ANYTHING IN THIS DEMO.\nBLUEPRINTS ONLY AVAILABLE IN THE ACTUAL GAME. | [PURCHASED] |
451 | YOU CANNOT DEMOLISH BUILDINGS IN THIS DEMO. | HABITAT |
452 | THIS IS THE IMPERIAL TRANSPORTER. YOU CANNOT SELL ORE TO THE EMPIRE IN THIS DEMO. | POWER GENERATOR |
453 | TRANSPORTER CARGO BAYS INACCESSIBLE IN THIS DEMO. | RAD SHIELD |
454 | NO SHIPS WILL BE BUILT IN THIS DEMO. ALSO, MORE SHIP TYPES ARE AVAILABLE IN THE ACTUAL GAME. | FORCE FIELD NODE |
455 | YOU CANNOT BUILD AN ORBITAL SPACE DOCK IN THIS DEMO. THIS ALSO MEANS YOU CANNOT BUILD THE LARGER SHIPS. | SEISMIC ATOMISER |
456 | YOU CANNOT BUILD MISSILES IN THIS DEMO. | DATA GATHERER |
457 | UNKNOWN! | TURRET |
458 | OTHER MISSILES ARE AVAILABLE IN THE ACTUAL GAME. | ENERGISER |
479 | TOUGH LUCK! | YOU HAVE NO SPY SATELLITE ORBITING THAT ASTEROID! |
480 | GO AND BUY THE GAME TO GET THIS GREAT FEATURE! | INTELLIGENCE CONTROL… FUND: CD. |
481 | SPY SATELLITES ARE UNAVAILABLE IN THIS DEMO. | EXIT |
482 | TRANSPORTER HAS NOT STARTED A NEW COLONY. THIS IS UNAVAILABLE ON THIS DEMO. YOU ARE LIMITED TO ONE ASTEROID. | POPULATION |
483 | CD. | |
484 | MISSILE INVENTORY | |
485 | WE BELIEVE THE ENEMY IS PRESENT ON: | |
486 | NUMBER OF ENEMY ASTEROIDS | |
487 | OUR ASTEROIDS KNOWN TO ENEMY | |
488 | BUILDING INVENTORY | |
489 | MAKEUP OF DEPLOYED FLEET | |
490 | DESTINATION OF DEPLOYED FLEET | |
491 | DESTINATION OF MISSILE STRIKE | |
492 | WE ESTIMATE THE ENEMY POPULATION TO BE | |
493 | WE ESTIMATE THE ENEMY MISSILE YIELDS AS FOLLOWS:\nLOW YIELD: WARHEADS.\nMED YIELD: WARHEADS.\nHIGH $YIELD: WARHEADS.\nOTHER: &WARHEADS. | |
494 | WE ESTIMATE THE ENEMY BUILDING DISTRIBUTION AS:\n GENERAL BUILDINGS.\n DEFENCE BUILDINGS.\n OFFENSE BUILDINGS.\n POWER BUILDINGS. | |
495 | WE BELIEVE THE ENEMY KNOWS ABOUT: | |
496 | THE FLEET DESTINATION IS: | |
497 | WE HAVE NO INFORMATION ABOUT A FLEET LAUNCH! | |
498 | MISSILES ARE HEADED FOR: | |
499 | WE HAVE NO INFORMATION ABOUT A MISSILE STRIKE! | |
500 | WE BELIEVE THE FLEET CONSISTS OF:\n BATTLESHIPS, AND,\n OTHER SHIPS. | |
501 | «< SELECT A SPY SATELLITE »> | |
502 | NO SPY SATELLITE ORBITTING THAT ASTEROID! | |
503 | COMMUNITY | |
504 | ENERGY GLOBE | |
505 | STORAGE RACKS | |
506 | DEFENCE BATTERY | |
507 | ENERGY GATHERER | |
508 | FILTRATION PLANT | |
509 | WEAPONS FACILITY | |
510 | EXTRACTOR | |
511 | SHIELD GENERATOR | |
512 | GRAVITIC CONVERTOR | |
513 | MISSILE LAUNCHER | |
514 | PROBES | |
515 | DEEP SPACE PROBES | |
516 | REACTOR CORE | |
517 | STRATEGIC BUNKER | |
518 | GROUND DOCK | |
519 | SCIENCE LABS | |
520 | FARM | |
521 | TISSUE ORGAN | |
522 | POWER ORGAN | |
523 | TENTACULAR DEFENDER | |
524 | SOLAR CELLS | |
525 | CLASSIFIED DIVISION | |
526 | SHIELD LIMB | |
527 | T-SPACE GENERATOR | |
528 | ROCKET PORTAL | |
529 | RECEPTOR CELLS | |
530 | TRACTOR GENERATOR | |
531 | SURGE GENERATOR | |
532 | BRAIN | |
533 | DOCKING PORTAL | |
534 | SCIENCE BRAIN | |
535 | STOMACH | |
536 | WARNING! THE LARGE ALIEN SHIP IS SUPERHEATING ITS ENGINES! | |
537 | DANGER!! DANGER!!\nTHE ALIEN ENGINES ARE TURNING CRITICAL!! | |
538 | THE ENEMY FLEET WE WERE TRACKING HAS VANISHED! | |
539 | INTERCEPTION FLEET REPORTS THAT THE ENEMY FLEET WAS JUST A GHOST IMAGE! | |
540 | REPORTS ARRIVING SUGGEST THAT THE ALIEN CLOAKING DEVICE HAS POWERED DOWN! | |
541 | LOOK FOR THE PATTERN IN THE ENEMY ATTACKS.\nIT IS VERY PREDICTABLE. | |
542 | BE CAREFUL WHEN TAKING OVER AN ENEMY ASTEROID. | |
543 | KEEP A CLOSE WATCH ON THE POSITIONS OF ENEMY\nASTEROIDS. | |
544 | THE ENEMY ARE KNOWN TO POSSESS ASTEROID ENGINES. | |
545 | THE ENEMY ARE KNOWN TO POSSESS VERY SENSITIVE\nSPY SENSORS. | |
546 | THE MAIN ENEMY ASTEROID IS PROTECTED BY A CLOAKING\nDEVICE. YOU MUST DESTROY ALL CLOAK GENERATORS\nORBITING OTHER ENEMY ASTEROIDS BEFORE YOU CAN\nDETECT THE MAIN ASTEROID! | |
547 | LAST MINUTE INTELLIGENCE… | |
548 | FOR CONTINUING SUPPORT FROM TETRACORP, PLEASE ENTER YOUR SECURITY CLEARANCE CODE.\n\nREFER TO THE K240 MANUAL. IGNORE ALL SUBTITLES IN BOLD OR UNDERLINED PRINT… | |
549 | PLEASE ENTER THE WORD FROM: | |
550 | TETRACORP AUTHORISATION CODE… | |
551 | PAGE: | |
552 | LINE: | |
553 | WORD: | |
554 | FLEET IS NOT ORBITTING THE CURRENT ASTEROID! | |
561 | CR: xxxxxxx | CD: xxxxxxx |
564 | TETRACORP SYSTEMS STATUS….. | SPEECH: ACTIVATED. |
565 | SPEECH: DEACTIVATED. | |
568 | SORRY, THIS OPTION IS NOT AVAILABLE \nON THIS DEMO. PLEASE BUY THE GAME. | SAVE GAME FACILITY…\n\nINSERT SAVE DISK IN DRIVE DF0:\nPRESS LEFT MOUSE BUTTON WHEN READY… |
569 | ANALYSING DISK…. | |
570 | DISK ERROR! | |
571 | OPERATION ABORTED!\nRECTIFY THE FAULT AND TRY AGAIN. | |
572 | SCANNING FOR SAVED GAMES…. | |
573 | DISK DIRECTORY…\n\nPOSITION 1:\nPOSITION 2:\nPOSITION 3:\nPOSITION 4: | |
574 | USED. | NONAME |
575 | FREE. | CLICK LEFT BUTTON ON DESIRED SLOT, OR\nCLICK RIGHT BUTTON TO ABORT…. |
576 | WARNING!!\n\nYOU ARE ABOUT TO EXIT THE GAME.\n\nPRESS ‘Y’ TO EXIT TO DOS, OR\nPRESS ‘N’ TO STAY IN THE GAME. | |
577 | POSITION X CURRENTLY HOLDS A GAME.\n\nCLICK LEFT BUTTON TO OVERWRITE, OR\nCLICK RIGHT BUTTON TO SELECT\nANOTHER POSITION… | |
578 | SAVING GAME TO DISK…. | |
579 | SAVE SUCCESSFUL. | |
580 | LOAD GAME FACILITY…\n\nINSERT SAVE DISK IN DRIVE DF0:\nPRESS LEFT MOUSE BUTTON WHEN READY… | |
581 | PREPARING TO LOAD SCENARIO DATA…\n\nINSERT GAME DISK 2 IN ANY DRIVE.\nPRESS LEFT MOUSE BUTTON WHEN READY… | |
582 | INSERT SAVE DISK IN DRIVE DF0:\nPRESS LEFT MOUSE BUTTON WHEN READY… | |
583 | LOADING GAME FROM DISK…. | |
584 | LOAD SUCCESSFUL. | |
593 | LOAD SAVE ALIEN FX QUIT GAME END | LOAD SAVE ALIEN FX SPEECH DOS END |
594 | INSUFFICIENT FUNDS FOR THAT REPORT! | |
595 | NONE OF OUR ASTEROIDS! | |
596 | UNKNOWN AT THIS TIME. | |
597 | YOU HAVE ELECTED TO CONTINUE WITH YOUR MISSION.\n\n\nTHE COMPANY ADMIRES YOUR DETERMINATION AND WISHES\nYOU EVERY SUCCESS.\n\nGET READY TO CONTINUE | |
598 | GET READY TO CONTINUE | |
599 | PRESS A MOUSE BUTTON TO CONTINUE | |
600 | YOU HAVE ELECTED TO BEGIN A NEW MISSION.\n\nNOW LOADING STAR CHARTS FOR AN UNEXPLORED REGION\nOF SECTOR K240…. | |
601 | THIS ACTION WILL CAUSE YOUR EXISTING MISSION TO\nBE ABORTED!!\n\nCLICK LEFT MOUSE BUTTON TO CONFIRM, OR\nRIGHT MOUSE BUTTON TO RETURN TO YOUR PREVIOUS\nMISSION. | |
602 | YOU HAVE INSUFFICIENT ‘CHIP’ MEMORY FOR SPEECH.\nSORRY! | |
603 | AUTHORISATION CODE INVALID!! | |
604 | AUTHORISATION CODE ACCEPTED… | |
605 | ENTER A NAME FOR THE SAVED FILE: |
String change analysis
- 38, 40, 60
- The power building descriptions refer to the Power Amplifier as the Power Doubler, possibly an old name. The blueprint itself is already named Power Amplifier in the demo.
- 69
- In the demo, there is a message when a button is extracted and one when an extracted button is removed. A “boop” sound plays in both cases. In the final version, removing a button has no message and plays a click sound. The empty string entry was re-used for the text “SELECT ‘ALIEN’ AND CHOOSE A SCENARIO”.
- 215
- String changed for demo features.
- 216
- A blank entry appears for the fleet sentry mode. The demo uses the previous string.
- 223, 250, 251
- String names for “TURRET”, “TURRET1”, and “TURRET2”, appearing in the alien stats. The gap between 223 and 250 suggests the addition of two alternate turrets was a later addition, and that they were never given specific names. The string “TURRET” was placed back in with string 357 in an additional batch of alien building names. The original turret strings appear to have been deleted, leaving gaps for starting blueprint string and alternate game over text, which was probably added quite late.
- 272
- Text used when a colony has been destroyed by a Mega missile - “BY A DEEP SPACE MISSILE” in the demo, but “BLOWN TO PIECES!” This makes it ambigious how the colony was destroyed. This might be because one of the Swixaran large ships has a self-destruct hardpoint that works as a Mega missile.
- 291, 292, 310
- Inbound ship, missile, and fleet warning. In the demo, this caused a text popup. In the full game, these are replaced with voice clips which don’t interrupt the game. The ship and missile text strings are simply removed in the final version, and the fleet warning is replaced with the standard win text.
- 307, 349
- The abbreviation for “credits” changed from “CR” to “CD”.
- 314, 315
- Game over strings for the demo only. Left empty in the full version.
- 318
- Comet warning text. The final game does not warn you about comets. Final version adds some additional win screen text into the unused slot.
- 355
- “Rapidly declining population” used to suggest “This may be due to high radiation!” The final game doesn’t do this. This may be because other things can cause rapidly declining population, such as certain alien weapons.
- 356
- The original disk request used the byte
\x01
to represent the disk number. The final game uses that character for the symbol Ç in French translation. The character is changed to “x”, since it’s replaced with the disk number anyway. - 366
- A warning that the save game disk is not Amiga formatted disk. The demo has
internal strings referring to save games on
df0:
, so it was already intended at this point to save game to a standard-formatted Amiga floppy disk. The demo refers to a format the disk, which did not appear in the final game, perhaps to avoid players accidentally formatting over their game disk. The drawback is that you need a pre-formatted disk prepared to save on. - 391
- Error message shown when you try to build on an asteroid you don’t own. “No colony on this asteroid” became “no active CPU on this asteroid”. This may be because the most common case is trying to build after you’ve colonized an asteroid but the C.P.U. hasn’t finished building yet.
- 412
- One of several notices that a feature is unavailable in the demo. This is the blueprint “[PURCHASED]” text, but it’s been repurposed to notify the player tha the feature has been disabled.
- 451, 452, 453, 454, 455, 456 458, 479, 480, 481, 482
- More notices of features disable in the demo. These are the most recent text strings in the numbered index of the demo. A few others appear subsequently in memory, but are not in the demo’s string index. Replaced in the final version with new alien building names and intel screen text.
- 457
- In the demo, this says “UNKNOWN!”, perhaps originally used as dummy text for the Intel screen. Replaced with “TURRET”, which covers all alien turrets.
- 483 - 502
- First text not to have any numeric equivalent in the demo. Text strings from this point on reflect features added to the game after the demo was build circa Jan 1994. These in particular are Intel screen spy satellite report strings.
- 503 - 520
- Rigellian building names.
- 521 - 535
- Swixaran building names.
- 536, 537
- Swixaran self-destruct ship hardpoint warnings.
- 538, 539
- Swixaran ghost fleet notifications.
- 540
- Swixaran asteroid cloak string.
- 541 - 547
- Last minute intelligence text. Presumably added to account for things not mentioned in the game manual.
- 548 - 553
- Manual protection code text.
- 554
- “Fleet is not orbitting the current asteroid!” A rarely used text, presumably for when ordering a fleet to guard an asteroid they aren’t at.
- 561
- Abbreviation for credits changed from “CR” to “CD”.
- 564, 565
- Enabling and disabling speech. The string in this approximate location in the demo says “TETRACORP SYSTEMS STATUS…”
- 568
- Another notice of features unavailable in the demo, used for the save game text in the full game.
- 569 - 584
- Load, save, and exit game text strings in the full game. Two demo strings 574-575 say “USED.” and “FREE.”, referring to memory or disk usage.
- 593
- The text string for the bottom of the Tetracorp page, with the text for “LOAD SAVE ALIEN FX”, etc. The difference is that the demo says “QUIT GAME END”, whereas the full version adds a speech toggle button, saying SPEECH DOS END. This is the last text string in the demo.
- 594, 595, 596
- More Intel report strings which only appear in the final strings. This certainly confirms that Intel features were added very late in development.
- 597, 598, 599, 600, 601
- New game strings in the full game only, used when starting a new game or abandoning an old game in progress to select a new alien.
- 602
- Full version only. Notification that you haven’t got enough memory to enable speech.
- 603, 604, 605
- Full version only. Manual protection and save game file naming.
Other text strings
Other text strings not in the text list include:
Demo version | Full version |
---|---|
CON:0/10/630/120/K240 - (c) 1993 Gremlin Graphics. | CON:0/40/635/120/K240 - (c) 1994 Gremlin Graphics. |
ENTER HELP CODE: | |
ENTER SHIP 1-7: | ENTER SHIP 1-8: |
ENTER SFX A-Z: | TEST: ENTER SFX A-W: |
TEST: ENTER SPEECH A-U: |
- Copyright changed from 1993 to 1994. The game was originally intended to be completed in 1993. It may suggest that the demo build was made as early as 1993, but since the console invocation is practically never seen and has no effect on gameplay, it would be easy to miss.
ENTER HELP CODE
suggests that cheat codes existed at the time of the demo, but had been disabled. The original feature may have been to press a key (perhaps the Amiga’s Help key) to trigger cheat code entry.ENTER SHIP 1-7
shows that at one point, there were only seven ships. This is probably prior to the implementation of the Orbital Space Dock (although the OSD does appear in the demo).ENTER SFX A-Z
does not necessarily mean there are 26 sound samples; in fact, the satellite silo launch audio is missing from the demo.ENTER SPEECH A-U
only appears in the full version. There was evidently no voice test in the demo.
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