Decoded graphics files

; Exploring the Dungeons of Avalon, a disassembly project

See also Sprite rip for an internal spritesheet in the main game executable, and Monster sprites for the town and monster graphics from the PICS file.

  1. Dungeons of Avalon
    1. DGFX
    2. ENDGFX
    3. MENU
    4. PART_D
    5. PART_E
    6. TITEL
    7. DATA/PICS
  2. Dungeons of Avalon II
    1. DGFX_1
    2. DGFX_2
    3. END1
    4. END2
    5. GRUND
    6. MENU
    7. PART_D
    8. PART_E
    9. SEL_D
    10. SEL_E
    11. TITEL_1
    12. TITEL_2
    13. DATA/PICS
  3. Dungeons of Avalon (May 1991 alpha)
    1. cron.pp
    2. dun1A.pp
    3. dun1B.pp
    4. menu.pp
    5. titel.pp
    6. DATA/pics

Dungeons of Avalon

DGFX

doa1-DGFX_1

doa1-DGFX_2

ENDGFX

doa1-ENDGFX

doa1-MENU

PART_D

doa1-PART_D

PART_E

doa1-PART_E

TITEL

doa1-TITEL_1

doa1-TITEL_2

DATA/PICS

See Monster and town graphics.

Dungeons of Avalon II

DGFX_1

doa2_DGFX_1

DGFX_2

doa2_DGFX_2

END1

doa2_END1

END2

doa2_END2

GRUND

doa2_GRUND

doa2_MENU

PART_D

doa2_PART_D

PART_E

doa2_PART_E

SEL_D

doa2_SEL_D

SEL_E

doa2_SEL_E

TITEL_1

doa2_TITEL_1

TITEL_2

doa2_TITEL_2

DATA/PICS

See Monster and town graphics.

Dungeons of Avalon (May 1991 alpha)

These files appear in the early alpha version. They’re all compressed with Powerpacker, as suggested by the filenames.

cron.pp

cron.pp

A-CRON logo, before the collaboration with CYBERSTYLE became known as Zeret.

dun1A.pp

dun1A.pp

Dungeon graphics by Rudi Stember.

dun1B.pp

dun1B.pp

Dungeon graphics by Rudi Stember.

menu.pp

Main game UI.

titel.pp

titel_1.pp

titel_2.pp

Title screen.

DATA/pics

See Monster and town graphics.


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