Character creation and level up

; Exploring the Dungeons of Avalon, a disassembly project

When a character is created or levels up, they receive statistical bonuses determined by race.

Unless otherwise specified, all game mechanics in this article were obtained by analysis of Dungeons of Avalon II. Some mechanics vary between games.

Stat increases per level (DoA1)

  IN LU DX ST WI KO HP MP
Human 4-6 4-6 5-7 4-6 4-6 4-6 7-10 4-6
Elf 5-7 4-6 7-9 5-7 4-6 5-7 5-8 6-8
Half-elf 4-6 4-6 4-6 4-6 5-7 4-6 6-9 5-7
Dwarf 4-6 4-6 4-6 6-8 4-6 7-9 8-11 4-6
Troll 2 2-4 2-4 7-10 2 8-11 9-13 2
Gnom 3 3-5 3-5 4-7 3-5 4-6 4-6 2-4
Stembär 3 3-5 3-5 7-10 2 7-10 9-13 3
Lizzard 5-7 4-6 5-7 3-5 4-6 4-6 6-8 5-7

Stat increases per level (DoA2)

  IN LU DX ST WI KO HP MP
Human 5-7 5-7 5-7 5-7 5-7 5-7 5-8 5-7
Elf 6-8 5-7 6-8 4-6 5-7 4-6 4-7 6-8
Half-elf 5-7 5-7 6-8 5-7 5-7 4-6 5-8 5-7
Dwarf 4-6 4-6 4-6 6-8 4-6 6-8 6-9 3-5
Troll 2-4 2-4 3-5 7-10 2 8-11 8-12 2
Gnom 3 3-5 3-5 4-7 3-5 4-6 4-6 2
Stembär 3 3-5 3-5 7-10 2 7-10 9-13 3
Lizzard 5-7 4-6 5-7 3-5 4-6 4-6 6-8 5-7

Stat differences between DoA1 and DoA2

  IN LU DX ST WI KO HP MP
Human +1 +1   +1 +1 +1 -2 +1
Elf +1 +1 -1 -1 +1 -1 -1  
Half-elf +1 +1 +2 +1     -1  
Dwarf           -1 -2 -1
Troll *   +1       -1  
Gnom               *
Stembär                
Lizzard                

Character creation

A newly-created character starts at level 1 and receives the following:

For example, a human in Dungeons of Avalon II will start with a minimum IN of 10 (0+5+5) and a maximum of 18 (2+7+7).

Only spellcasting classes can receive MP. All other classes have 0 MP.

You can click the “New” button repeatedly to re-roll your stats until you receive a number you like.

See Basic game mechanics for explanation of what the game stats actually do.

Level up

Each level up gives you one roll on the “Stat increases per level” chart above for HP, MP, and each of the six basic stats (IN, LU, DX, ST, WI, and KO). Only spellcasting classes can ever gain MP.

You must pay 75 gold to the training guild in town (the Wise Three) to level up. You don’t get to pick stat increases like some RPGs. You can save and reload to try and get better rolls on level up, though.

Like Advanced Dungeons & Dragons, different character classes actually require different amounts of XP to level up. The wizard actually requires 43% more XP than the fighter to gain a level.

Internally, levelling up requires a base value of XP times a multiplier for class: x7 for Fighter and Hunter; x8 for Healer, Knight and Thief; x9 for Magician and Monk; and x10 for Wizard. The following table shows the XP total needed to attain each level:

Lv Base Ftr/Hnt Tf/Kt/He Mon/Mag Wiz
1 0 0 0 0 0
2 20 140 160 180 200
3 45 315 360 405 450
4 100 700 800 900 1,000
5 170 1,190 1,360 1,530 1,700
6 270 1,890 2,160 2,430 2,700
7 400 2,800 3,200 3,600 4,000
8 600 4,200 4,800 5,400 6,000
9 800 5,600 6,400 7,200 8,000
10 1,100 7,700 8,800 9,900 11,000
11 1,500 10,500 12,000 13,500 15,000
12 2,000 14,000 16,000 18,000 20,000
13 2,600 18,200 20,800 23,400 26,000
14 3,100 21,700 24,800 27,900 31,000
15 3,500 24,500 28,000 31,500 35,000
16 4,000 28,000 32,000 36,000 40,000
(17) 4,700 32,900 37,600 42,300 47,000
(18) 7,997 55,979 63,976 71,973 79,970

In practice, level 17 is unattainable due to a level cap of 16. The level 18 figure appears in the code for DoA1, but in DoA2 that row is empty.

Gaining spells

A spellcasting character qualifies to learn new spells at every two levels after the first. This is the same progression used in AD&D, except that you cannot reach level 17 and there are no level 9 spells.

Character level Spell level Examples Cost
Level 1 Level 1 Silver Arrow, Healing 0
Level 3 Level 2 Acid Breath, Flame Speer 50
Level 5 Level 3 Magic Eye, Poisened Arrow 75
Level 7 Level 4 Magic Armour, Water Breath 100
Level 9 Level 5 Silver Speer, Deadly Flash 125
Level 11 Level 6 Restone, Stemberfang 150
Level 13 Level 7 Medusas Eye, Restoration 175
Level 15 Level 8 Giant Fist, New Live 200

Level is the only prerequisite to have the Wise Three teach you new spells. Your WI (Wisdom) score doesn’t matter, even though the Wise Three will say “YOUR WISDOM IS TOO LESS, COME AGAIN IF YOU GOT MORE”.

The Wise Three charge 25 gold times the spell level to be gained. For example, if your wizard reaches character level 11 and qualifies to learn his level 6 spells Eagles View and Stemberfang, the Wise Three will charge 150 (6 x 25) gold.

Each character learns two new spells per spell level. The exception is in the first Dungeons of Avalon game, where the Magician and Wizard gain only one level 8 spell. A spell can appear at different level for different classes. See the full list of spells for details.

Valid race/class combinations

  Human Elf Half-elf Dwarf Troll Gnom Stembär Lizzard
Fighter :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark:
Thief :white_check_mark: :x: :white_check_mark: :x: :white_check_mark: :white_check_mark: :white_check_mark: :x:
Knight :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :x: :white_check_mark: :x:
Hunter :white_check_mark: :x: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark:
Monk :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :x: :x: :x: :x:
Magician :white_check_mark: :white_check_mark: :white_check_mark: :x: :x: :white_check_mark: :x: :white_check_mark:
Healer :white_check_mark: :white_check_mark: :white_check_mark: :x: :x: :x: :x: :x:
Wizard :white_check_mark: :x: :x: :x: :x: :white_check_mark: :x: :white_check_mark:

While the troll and stembär have a value for MP increase at level-up, they can not take any spellcasting classes, and therefore can never actually gain MP.

Optimal character choice

A few notes:


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