Items marked “1” or “2” refer to their items as they appear in Dungeons of Avalon or Dungeons of Avalon II respectively. Some items appear in only one game, or change between games. Items with limited uses only apply when it is “used”, i.e. casting a spell from the item, throwing a weapon or shooting an arrow.
Armour
| DoA1 | DoA2 | Item | Buy | Sell | Description |
|---|---|---|---|---|---|
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Armour | 30g | 27g | Adds +2 armor. Normal item. |
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Ara’s Armour | 100g | 88g | Adds +3 armor. Normal item. |
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Knight Armour | 75g | 66g | Adds +3 armor. Normal item. |
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Robe¹ | 10g | 9g | Adds +1 armor. Normal item. |
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Robe² | 5g | 5g | Adds +1 armor. Normal item. |
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Healing Robe¹ | 60g | 53g | Adds +1 armor. When used, casts Healing II. Can be used 15 times. Magic item. |
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Healing Robe² | 40g | 35g | Adds +1 armor. When used, casts Healing II. Can be used 15 times. Magic item. |
Shields
| DoA1 | DoA2 | Item | Buy | Sell | Description |
|---|---|---|---|---|---|
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Ara’s Shield | 1500g | 1313g | Adds +1 attack. Adds +4 armor. When used, casts Frost Breath. Can be used 50 times. Magic item. |
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Wood Shield | 15g | 14g | Adds +1 armor. Normal item. |
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Metal Shield | 175g | 154g | Adds +2 armor. Normal item. |
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Buckler | 150g | 132g | Adds +3 armor. Normal item. |
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Fire Shield | 1000g | 875g | Adds +1 attack. Adds +4 armor. When used, casts Firefist. Can be used 50 times. Magic item. |
Rings
| DoA1 | DoA2 | Item | Buy | Sell | Description |
|---|---|---|---|---|---|
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Bee-Ring | 45g | 40g | Adds +1 armor. When used, casts Swarm Of Bees. Can be used 10 times. Magic item. |
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Stone-Ring | 235g | 206g | Adds +1 attack. When used, casts Medusas Eye. Can be used 5 times. Magic item. |
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Silver-Ring | 45g | 40g | Adds +1 attack. Adds +1 armor. When used, casts Silver Speer. Can be used 15 times. Magic item. |
Helmets
| DoA1 | DoA2 | Item | Buy | Sell | Description |
|---|---|---|---|---|---|
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Battle Helmet | 50g | 44g | Adds +3 armor. Normal item. |
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Power Helmet | 30g | 27g | Adds +2 armor. Normal item. |
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Helmet | 20g | 18g | Adds +1 armor. Normal item. |
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Arc’s Helmet | 100g | 88g | Adds +2 armor. When used, casts Flame Ball. Can be used 50 times. Magic item. |
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Sefer’s Helmet | 150g | 132g | Adds +2 armor. When used, casts Frost Breath. Can be used 75 times. Magic item. |
One-handed weapons
| DoA1 | DoA2 | Item | Buy | Sell | Description |
|---|---|---|---|---|---|
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Sword | 15g | 14g | Deals +12 damage. Adds +3 attack. Sword. |
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Dagger | 5g | 5g | Deals +5 damage. Effective at range. Adds +1 attack. Dagger. |
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Club¹ | 12g | 11g | Deals +10 damage. Adds +1 attack. Club/warhammer. |
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Warhammer² | 12g | 11g | Deals +13 damage. Adds +1 attack. Club/warhammer. |
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Battle Axe | 17g | 15g | Deals +15 damage. Effective at range. Adds +2 attack. Axe. |
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War Staff¹ | 16g | 14g | Deals +15 damage. Adds +2 attack. Mace. |
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Warstaff² | 16g | 14g | Deals +15 damage. Adds +2 attack. Mace. |
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Mace¹ | 17g | 15g | Deals +15 damage. Adds +2 attack. Morningstar. |
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Mace² | 20g | 18g | Deals +15 damage. Adds +2 attack. Morningstar. |
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Broadsword | 25g | 22g | Deals +17 damage. Adds +4 attack. Sword. |
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Bolas¹ | 75g | 66g | Deals +18 damage. Effective at range. Adds +2 attack. Can be used 20 times. Bolas. |
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Bolas² | 45g | 40g | Deals +18 damage. Effective at range. Adds +2 attack. Can be used 20 times. Bolas. |
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Firedagger | 150g | 132g | Deals +12 damage. Effective at range. Adds +3 attack. When used, casts Flame Tonge. Can be used 25 times. Dagger. |
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Deathbringer | 200g | 175g | Deals +45 damage. Adds +4 attack. Adds +1 armor. Sword. |
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Ruby Dagger¹ | 150g | 132g | Deals +10 damage. Effective at range. Adds +2 attack. Adds +1 armor. When used, casts Acid Breath. Can be used 25 times. Dagger. |
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Dragonslayer² | 150g | 132g | Deals +40 damage. Adds +2 attack. Adds +1 armor. Sword. |
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Arc’s Speer | 1000g | 875g | Deals +25 damage. Effective at range. Adds +4 attack. Adds +1 armor. Spear. |
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Arc’s Axe | 1100g | 963g | Deals +20 damage. Effective at range. Adds +4 attack. Adds +1 armor. Axe. |
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Arc’s Sword | 1200g | 1050g | Deals +80 damage. Adds +4 attack. Adds +1 armor. Sword. |
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Arc’s Boolas | 1200g | 1050g | Deals +30 damage. Effective at range. Adds +3 attack. Adds +1 armor. Can be used 40 times. Bolas. |
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Killersword | 200g | 175g | Deals +45 damage. Adds +4 attack. Adds +1 armor. Sword. |
Arrows
| DoA1 | DoA2 | Item | Buy | Sell | Description |
|---|---|---|---|---|---|
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Arrows | 5g | 5g | Deals +5 damage. Effective at range. Adds +4 attack. Can be used 10 times. Arrows. |
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Elf Arrows | 7g | 7g | Deals +7 damage. Effective at range. Adds +4 attack. Can be used 15 times. Arrows. |
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Kel’s Arrows | 200g | 175g | Deals +5 damage. Effective at range. Adds +4 attack. Arrows. |
Two-handed weapons
| DoA1 | DoA2 | Item | Buy | Sell | Description |
|---|---|---|---|---|---|
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Staff¹ | 8g | 7g | Deals +8 damage. Adds +3 attack. Staff. |
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Magic-Staff¹ | 100g | 88g | Deals +10 damage. Adds +1 attack. When used, casts Falconfang. Can be used 50 times. Staff. |
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Wizard-Staff¹ | 100g | 88g | Deals +10 damage. Adds +1 attack. When used, casts Shock. Can be used 50 times. Staff. |
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Crossbow | 35g | 31g | Deals +7 damage. Effective at range. Adds +3 attack. Bow. |
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Longbow | 25g | 22g | Deals +5 damage. Effective at range. Adds +2 attack. Bow. |
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Kel’s Crossbow¹ | 40g | 35g | Deals +10 damage. Effective at range. Adds +4 attack. Bow. |
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Kel’s Crossbow² | 50g | 44g | Deals +10 damage. Effective at range. Adds +4 attack. Bow. |
Unknowns
| DoA1 | DoA2 | Item | Buy | Sell | Description |
|---|---|---|---|---|---|
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Unknown | 0g | 0g | Deals +3 damage. |
Other items
| DoA1 | DoA2 | Item | Buy | Sell | Description |
|---|---|---|---|---|---|
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Dragonfigure² | 500g | 438g | Normal item. |
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Dragonstone² | 100g | 88g | Normal item. |
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Diamond² | 500g | 438g | Normal item. |
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New Live | 100g | 88g | Deals +11 damage. When used, casts New Live. Can only be used once. Magic item. |
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Spellbook¹ | 1g | 1g | Normal item. |
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Spellbook² | 5g | 5g | Normal item. |
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Deadly Flash | 45g | 40g | When used, casts Deadly Flash. Can only be used once. Magic item. |
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Anti-Aura | 5000g | 4375g | When used, casts Anti-Aura. Can only be used once. Magic item. |
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The Rune¹ | 5000g | 4375g | The Rune. |
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—-² | 0g | 0g | Normal item. |
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Wasp Sting | 10g | 9g | When used, casts Wasp Sting. Can only be used once. Magic item. |
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Chest¹ | 500g | 438g | Can only be used once. Normal item. |
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Chest² | 500g | 438g | Normal item. |
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Healing Potion¹ | 14g | 13g | Type 00 (health). Can only be used once. Potion. Normal item. |
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Healing Potion² | 10g | 9g | Type 00 (health). Can only be used once. Potion. Normal item. |
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Healing Potion¹ | 11g | 10g | Type 01 (antipoisen). Can only be used once. Potion. Normal item. |
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Healing Potion² | 10g | 9g | Type 01 (antipoisen). Can only be used once. Potion. Normal item. |
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Scroll 1 | 2g | 2g | Message 00. Message scroll. Normal item. |
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Scroll 2 | 2g | 2g | Message 01. Message scroll. Normal item. |
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Scroll 3 | 2g | 2g | Message 02. Message scroll. Normal item. |
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Scroll 4¹ | 2g | 2g | Message 03. Message scroll. Normal item. |
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Permission² | 2g | 2g | Message 03. Message scroll. Normal item. |
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Antipoisen | 8g | 7g | When used, casts Repoisen. Can only be used once. Magic item. |
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Restone | 9g | 8g | When used, casts Restone. Can only be used once. Magic item. |
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Restoration | 19g | 17g | When used, casts Restoration. Can only be used once. Magic item. |
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Ice Breath | 7g | 7g | When used, casts Frost Breath. Can only be used once. Magic item. |
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Eaglefang | 20g | 18g | When used, casts Eaglefang. Can only be used once. Magic item. |
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Healing II | 6g | 6g | When used, casts Healing II. Can only be used once. Magic item. |
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Magic Eye¹ | 4g | 4g | When used, casts Magic Eye. Can only be used once. Magic item. |
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Magic Eye² | 4g | 4g | When used, casts Magic Eye. Can only be used once. Magic item. |
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Magic Armour¹ | 5g | 5g | When used, casts Magic Armour. Can only be used once. Magic item. |
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Magic Armour² | 5g | 5g | When used, casts Magic Armour. Can only be used once. Magic item. |
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Troll Bones¹ | 5g | 5g | NPC 00. Can only be used once. Spear. Normal item. |
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Flint² | 5g | 5g | NPC 00. Can only be used once. Spear. Normal item. |
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Elf Bones¹ | 5g | 5g | NPC 01. Can only be used once. Bones. Normal item. |
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Rahven² | 5g | 5g | NPC 01. Can only be used once. Bones. Normal item. |
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Gnom Bones¹ | 5g | 5g | NPC 02. Can only be used once. Bones. Normal item. |
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—-² | 5g | 5g | Normal item. |
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Dwarf Bones¹ | 5g | 5g | NPC 03. Can only be used once. Bones. Normal item. |
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—-² | 5g | 5g | Normal item. |
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Stemberfang | 25g | 22g | When used, casts Stemberfang. Can only be used once. Magic item. |
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Key 1 | 1g | 1g | Can only be used once. Key. Normal item. |
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Key 2 | 1g | 1g | Can only be used once. Key. Normal item. |
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Key 3 | 1g | 1g | Can only be used once. Key. Normal item. |
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Key 4 | 1g | 1g | Can only be used once. Key. Normal item. |
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Eagles View¹ | 35g | 31g | When used, casts Eagles View. Can only be used once. Magic item. |
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Eagles View² | 35g | 31g | When used, casts Eagles View. Can only be used once. Magic item. |
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Birds View¹ | 25g | 22g | When used, casts Birds View. Can only be used once. Magic item. |
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Birds View² | 25g | 22g | When used, casts Birds View. Can only be used once. Magic item. |
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—–¹ | 1g | 1g | Can only be used once. Sword. Normal item. |
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Levitation² | 1g | 1g | When used, casts Levitation. Can only be used once. Magic item. |
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—–¹ | 1g | 1g | Can only be used once. Sword. Normal item. |
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Killmagic² | 1g | 1g | When used, casts Killmagic. Can only be used once. Magic item. |
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—–¹ | 1g | 1g | Sword. Normal item. |
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Disarm Trap² | 1g | 1g | When used, casts Disarm Trap. Can only be used once. Magic item. |
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Left | 0g | 0g | Normal item. |
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Right | 0g | 0g | Normal item. |
Items by bonus
The following items give the numbered bonus to attack:
- +1: Dagger, Warhammer, Stone-Ring, Silver-Ring, Ara’s Shield, Fire Shield
- +2: Battle Axe, Warstaff, Mace, Longbow, Bolas, Dragonslayer
- +3: Sword, New Live, Crossbow, Firedagger, Arc’s Boolas
- +4: Arc’s Axe, Arc’s Speer, Arc’s Sword, Broadsword, Killersword, Deathbringer, Arrows, Elf Arrows, Kel’s Arrows, Kel’s Crossbow
The following items give the numbered bonus to defense:
- +1: Arc’s Axe, Arc’s Boolas, Arc’s Speer, Arc’s Sword, Bee-Ring, Deathbringer, Dragonslayer, Healing Robe, Helmet, Killersword, Robe, Silver-Ring, Wood Shield
- +2: Armour, Metal Shield, Sefer’s/Arc’s/Power Helmet
- +3: Ara’s Armour, Knight Armour, Battle Helmet, Buckler
- +4: Ara’s Shield, Fire Shield
An item must be equipped in the correct slot to grant its bonus. Weapons must be equipped in the right hand. Additionally, the left hand must be empty for a two-handed weapon to gain its bonus.
Items usable by each class
Items marked “(1)” or “(2)” are exclusive to Dungeons of Avalon 1 or 2 respectively.
| ID | Item | Ftr | Thf | Kgt | Hnt | Mnk | Mag | Hlr | Wiz |
|---|---|---|---|---|---|---|---|---|---|
| 00 | UNKNOWN | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 01 | ARA’S SHIELD | Yes | No | Yes | Yes | No | No | No | No |
| 02 | WOOD SHIELD | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 03 | METAL SHIELD | Yes | No | Yes | Yes | No | No | No | No |
| 04 | BUCKLER | Yes | Yes | Yes | Yes | No | No | No | No |
| 05 | FIRE SHIELD | Yes | No | Yes | Yes | No | No | No | No |
| 06 | SWORD | Yes | Yes | Yes | Yes | Yes | No | No | No |
| 07 | DAGGER | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 08 | CLUB (1) | Yes | Yes | Yes | Yes | No | No | No | No |
| 08 | WARHAMMER (2) | Yes | Yes | Yes | Yes | No | No | No | No |
| 09 | BATTLE AXE | Yes | No | Yes | Yes | No | No | No | No |
| 0A | WARSTAFF | Yes | No | Yes | Yes | No | No | No | No |
| 0B | STAFF (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 0B | DRAGONFIGURE (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 0C | MAGIC-STAFF (1) | No | No | No | No | Yes | Yes | Yes | Yes |
| 0C | DRAGONSTONE (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 0D | WIZARD-STAFF (1) | No | No | No | No | Yes | Yes | Yes | Yes |
| 0D | DIAMOND (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 0E | MACE | Yes | No | Yes | Yes | No | No | No | No |
| 0F | BROADSWORD | Yes | No | Yes | No | No | No | No | No |
| 10 | NEW LIVE | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 11 | SPELLBOOK | No | No | No | No | Yes | Yes | Yes | Yes |
| 12 | DEADLY FLASH | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 13 | ANTI-AURA | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 14 | CROSSBOW | Yes | Yes | Yes | Yes | No | No | No | No |
| 15 | LONGBOW | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 16 | KEL’S CROSSBOW | Yes | No | Yes | Yes | No | No | Yes | No |
| 17 | ARROWS | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 18 | ELF ARROWS | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 19 | KEL’S ARROWS | Yes | No | Yes | Yes | No | No | Yes | No |
| 1A | BEE-RING | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 1B | STONE-RING | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 1C | SILVER-RING | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 1D | THE RUNE (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 1D | —- (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 1E | WASP STING | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 1F | BATTLE HELMET | Yes | No | Yes | Yes | No | No | No | No |
| 20 | POWER HELMET | Yes | No | Yes | Yes | No | No | No | No |
| 21 | HELMET | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 22 | ARC’S HELMET | Yes | No | Yes | Yes | No | No | No | No |
| 23 | SEFER’S HELMET | Yes | Yes | Yes | Yes | No | No | No | No |
| 24 | ARMOUR | Yes | Yes | Yes | Yes | No | No | No | No |
| 25 | ARA’S ARMOUR | Yes | No | Yes | Yes | No | No | No | No |
| 26 | KNIGHT ARMOUR | Yes | No | Yes | No | No | No | No | No |
| 27 | ROBE | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 28 | HEALING ROBE | No | No | No | No | Yes | Yes | Yes | Yes |
| 29 | BOLAS | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 2A | FIREDAGGER | No | No | No | No | Yes | Yes | Yes | Yes |
| 2B | DEATHBRINGER | Yes | No | Yes | Yes | No | No | No | No |
| 2C | CHEST | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 2D | RUBY DAGGER (1) | No | No | No | No | No | Yes | No | No |
| 2D | DRAGONSLAYER (2) | Yes | Yes | Yes | Yes | No | No | No | No |
| 2E | HEALING POTION | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 2F | HEALING POTION | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 30 | SCROLL 1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 31 | SCROLL 2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 32 | SCROLL 3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 33 | SCROLL 4 (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 33 | PERMISSION (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 34 | ANTIPOISEN | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 35 | RESTONE | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 36 | RESTORATION | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 37 | ICE BREATH | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 38 | EAGLEFANG | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 39 | HEALING II | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3A | MAGIC EYE | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3B | MAGIC ARMOUR | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3C | TROLL BONES (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3C | FLINT (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3D | ELF BONES (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3D | RAHVEN (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3E | GNOM BONES (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3E | —- (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3F | DWARF BONES (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 3F | —- (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 40 | STEMBERFANG | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 41 | ARC’S SPEER | Yes | No | Yes | Yes | No | No | No | No |
| 42 | ARC’S AXE | Yes | No | Yes | Yes | Yes | Yes | Yes | Yes |
| 43 | ARC’S SWORD | Yes | No | Yes | Yes | No | No | No | No |
| 44 | ARC’S BOOLAS | No | No | No | No | Yes | Yes | Yes | Yes |
| 45 | KILLERSWORD | Yes | No | Yes | Yes | No | No | No | No |
| 46 | KEY 1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 47 | KEY 2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 48 | KEY 3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 49 | KEY 4 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 4A | EAGLES VIEW | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 4B | BIRDS VIEW | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 4C | —– (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 4C | LEVITATION (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 4D | —– (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 4D | KILLMAGIC (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 4E | —– (1) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 4E | DISARM TRAP (2) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 4F | LEFT | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
| 50 | RIGHT | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Notes on items usable
- Ruby Dagger can be wielded as a weapon, but only by Magician. It’s easy to miss this, as the default party in Dungeons of Avalon has no Magician.
- Magic-Staff, Wizard-Staff, Spellbook, Healing Robe, Arc’s Boolas and Firedagger can be used by all spellcasters (Monk, Magician, Healer, Wizard), and only spellcasters.
- Other than the seven items just mentioned, the Fighter and Knight can use all items.
- The Hunter can use every item that the Fighter and Knight can, except for Knight Armour and Broadsword.
- Every class can use Arc’s Axe, except Thief. This may have something to do with its original name in German, “Arc’s Wurfaxt”, or Arc’s Throwing Axe.
- Arc’s Boolas can only be used by spellcasters, but Arc’s Sword and Arc’s Speer can only be used by non-spellcasters.
- The Healer can use Kel’s Arrows and Kel’s Crossbow, despite the fact that they can’t use the normal Crossbow. Conversely, the Thief can use Crossbow, but not Kel’s Crossbow.
- All four non-spellcaster classes, plus the Monk, can use the sword.
- All four non-spellcasters, including the Thief, can use Buckler, Warhammer, Crossbow, Armour, Sefer’s Helmet, and Dragonslayer. However, many other items exclusive to the Fighter, Knight and Hunter are unavailable to the Thief.
- “Left” and “Right” appear to be dummy items to represent an empty-handed character’s hands.
- New Live has weapon-like values, granting +3 attack and +11 damage. However, it has no slot, so there’s no way to gain its attack bonus.
- You can see the current number of charges of any item by placing it in the arrows inventory slot. A glitch also allows you to recharge it by selling it to the shop and buying it back.
Item data format
Internally, item stats are contained in a table, which stores 12 bytes for each item.
- 00: Item price, as a 16-bit value (i.e. two bytes). This is the price the item costs to buy from the shop. Sells for 1/8th less.
- 02: Sprite number.
- 03: Slot, as in what part of the body it’s equipped on:
- 08: Armour
- 09: Left hand (shield)
- 0A: Ring
- 0B: Helmet
- 0C: Right hand (one-handed weapon)
- 0D: Arrows
- 0F: Right hand (two-handed weapon)
- FF: Unknown item
- 00: Other (no slot)
- 04: Dex requirement (always 00)
- 05: Str requirement (always 00)
- 06: Damage
- 07: First hexadecimal digit: attack bonus. Second digit: armour bonus.
- 08: Bitfield for which classes can use it.
- 0: Wizard
- 1: Healer
- 2: Magician
- 3: Monk
- 4: Hunter
- 5: Knight
- 6: Thief
- 7: Fighter
- 09: Item type. Note that Bit 6 ($40) prevents the “use item” feature from
trigging a spell effect, with some items using the effect field for a
different purpose. Bit 7 ($80) means the weapon can make ranged attacks.
- 00: None
- 01: Sword
- 09: Morningstar
- 0A: Mace
- 0B: Club (DoA1) / Warhammer (DoA2)
- 0C: Staff
- 11: Magic item (can be used to activate spell)
- 12: The Rune
- 40: Normal item (no effect when used)
- 41: Key
- 42: Message scroll
- 43: Bones
- 44: Potion
- 82: Bow (ranged)
- 83: Spear (ranged)
- 85: Axe (ranged)
- 87: Dagger (ranged)
- 8D: Bolas (ranged)
- 8F: Arrows (ranged)
- 10: Number of uses. Item disappears once depleted. FF means unlimited uses.
- 11: Spell effect when “use item” option is selected.
- 00: None. Using a weapon will simply make an attack.
- 01-2D: ID number of spell to be used.
- If the item type has Bit 6 set (i.e. $40-44), the effect field has alternate
uses:
- For keys, values 80 to 83 refer to Key 1-4, respectively.
- For message scrolls, values 00 to 03 represent the message ID.
- For bones, values 00 to 03 represent the NPC number.
- For potions, 00 and 01 disambiguate the two different types (00 blue, health; 01 red, antipoisen).
- For normal items (type $40), nothing happens, and this field is always zero.
See also
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