Ripped graphics (files)

; Exploring Knightmare, a disassembly project

Fed4.pic

Fed4.pic
Main screen

Main screen graphic, including the curtains which open and close during the loading screen. The tradition of naming graphics files “fed” goes back to Captive; i.e. see Disk Directory at the Ultimate Captive Guide.

Fed5.pic

Fed5.pic
Main screen UI

Spritesheet for the main screen UI graphics, plus a monster. Also includes two buffer areas for internal game use: a 64 x 55 scroll buffer, and an 80 x 76 buffer for explosions, etc. 80 x 76 is the height of the explosion graphic; see Ripped graphics (internal). One monster is also here.

Fed8.pic

Fed8.pic
Weapons and items

Spritesheet for weapons, items, and talking with certain monsters.

KMAln-A.pic

KMAln-A.pic
Monster spritesheet

Certain monsters only have half of their sprite drawn, to save space. The other half of the face is drawn flipped from the sprite. A complaint about the skull is that it always appears to be facing forward, which makes it hard to use the strategy of sneaking around the back.

KMAln-B.pic

KMAln-B.pic
Monster spritesheet

KMAln-C.pic

KMAln-C.pic
Monster spritesheet

KMAln-D.pic

KMAln-D.pic
Monster spritesheet

KMAln-E.pic

KMAln-E.pic
Monster spritesheet

KMAln-F.pic

KMAln-F.pic
Monster spritesheet

kmaln-g.pic

kmaln-g.pic
Monster spritesheet

kmaln-h.pic

kmaln-h.pic
Monster spritesheet

KMDoor-A.pic

KMDoor-A.pic
Dungeon graphics

Door graphics, Treguard, keyholes, ladders.

KMDoor-B.pic

KMDoor-B.pic
Dungeon graphics

Variant dungeon style. Most tiles repeated from KMDoor-A.

kmroof.pic

kmroof.pic
Team graphics

Party sprites and the “start game” graphic. No idea why it’s called “roof”. There are unique sprites for all four party members of all eight races, and matching overlays for all five classes aside from Adventurer, which uses no overlay.

KMShop-A.pic

KMShop-A.pic
World graphics

World graphics, including grass, red flowers, minecart, trees, water. No idea why it’s called “Shop”.

KMShop-B.pic

KMShop-B.pic
World graphics

Various wall decorations. Paintings, crossed swords, mounted animal heads.

KMWall-A.pic

KMWall-A.pic
Walls, outdoor area

KMWall-B.pic

KMWall-B.pic
Walls, first dungeon

KMWall-C.pic

KMWall-C.pic
Walls, second dungeon

KMWall-D.pic

KMWall-D.pic
Walls, third dungeon

KMWall-E.pic

KMWall-E.pic
Walls, fourth dungeon

min001

min001
Mindscape logo, the publisher

min002

min002
“Mindscape presents”

min003

min003
“A game by Tony Crowther”

min2001

min2001
“Knightmare”

min2002

min2002
“Game copyright 1991 Mindscape International Limited”.

Re-uses the Knightmare graphic from min2001, very inefficient on storage but easier to code.

min2003

min2003
“Knightmare is copyright Anglia Television and Broadsword Television.”

min2004

min2004
Credits

Antony Crowther is the sole programmer. His brother Chris Crowther is also credited on design. Artist Jan Thwaites and Knightmare TV series creator Tim Child also receive design credits.

min2005

min2005
Credits

Director: Phil Harrison. Producer: Steve Whittle.

min2006

min2006
Credits.

Graphics: Jan Thwaites, Steve Leney, Antony Crowther, Steve Thompson. Music: Richard Joseph.

min2007

min2007
Credits

nox001

nox001
Win screen

It’s a static screen. Not sure why it’s called “nox”.

nox002

nox002
Win screen

Second frame of win screen. It reproduces the identical background art instead of writing over it with the text as a a bitmap font. Advertises Crowther’s previous game Captive, and the upcoming sequel “Captive 2: Freedom Fighters”, which was actually released as “Liberation: Captive 2”.

seg5a

seg5a
Castle graphic in the intro

seg0, seg1, seg2, seg3

Animation used for each of the four quest items, not yet ripped.

seg5b

Animation used in the intro, not yet ripped.

SEG4

A very large file on disk 2 containing graphics and animation used in the main game.

See also: Ripped graphics (internal)


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