Fed4.pic
Main screen
Main screen graphic, including the curtains which open and close during the loading screen. The tradition of naming graphics files “fed” goes back to Captive; i.e. see Disk Directory at the Ultimate Captive Guide.
Fed5.pic
Main screen UI
Spritesheet for the main screen UI graphics, plus a monster. Also includes two buffer areas for internal game use: a 64 x 55 scroll buffer, and an 80 x 76 buffer for explosions, etc. 80 x 76 is the height of the explosion graphic; see Ripped graphics (internal). One monster is also here.
Fed8.pic
Weapons and items
Spritesheet for weapons, items, and talking with certain monsters.
KMAln-A.pic
Monster spritesheet
Certain monsters only have half of their sprite drawn, to save space. The other half of the face is drawn flipped from the sprite. A complaint about the skull is that it always appears to be facing forward, which makes it hard to use the strategy of sneaking around the back.
KMAln-B.pic
Monster spritesheet
KMAln-C.pic
Monster spritesheet
KMAln-D.pic
Monster spritesheet
KMAln-E.pic
Monster spritesheet
KMAln-F.pic
Monster spritesheet
kmaln-g.pic
Monster spritesheet
kmaln-h.pic
Monster spritesheet
KMDoor-A.pic
Dungeon graphics
Door graphics, Treguard, keyholes, ladders.
KMDoor-B.pic
Dungeon graphics
Variant dungeon style. Most tiles repeated from KMDoor-A.
kmroof.pic
Team graphics
Party sprites and the “start game” graphic. No idea why it’s called “roof”. There are unique sprites for all four party members of all eight races, and matching overlays for all five classes aside from Adventurer, which uses no overlay.
KMShop-A.pic
World graphics
World graphics, including grass, red flowers, minecart, trees, water. No idea why it’s called “Shop”.
KMShop-B.pic
World graphics
Various wall decorations. Paintings, crossed swords, mounted animal heads.
KMWall-A.pic
Walls, outdoor area
KMWall-B.pic
Walls, first dungeon
KMWall-C.pic
Walls, second dungeon
KMWall-D.pic
Walls, third dungeon
KMWall-E.pic
Walls, fourth dungeon
min001
Mindscape logo, the publisher
min002
“Mindscape presents”
min003
“A game by Tony Crowther”
min2001
“Knightmare”
min2002
“Game copyright 1991 Mindscape International Limited”.
Re-uses the Knightmare graphic from min2001, very inefficient on storage but easier to code.
min2003
“Knightmare is copyright Anglia Television and Broadsword Television.”
min2004
Credits
Antony Crowther is the sole programmer. His brother Chris Crowther is also credited on design. Artist Jan Thwaites and Knightmare TV series creator Tim Child also receive design credits.
min2005
Credits
Director: Phil Harrison. Producer: Steve Whittle.
min2006
Credits.
Graphics: Jan Thwaites, Steve Leney, Antony Crowther, Steve Thompson. Music: Richard Joseph.
min2007
Credits
nox001
Win screen
It’s a static screen. Not sure why it’s called “nox”.
nox002
Win screen
Second frame of win screen. It reproduces the identical background art instead of writing over it with the text as a a bitmap font. Advertises Crowther’s previous game Captive, and the upcoming sequel “Captive 2: Freedom Fighters”, which was actually released as “Liberation: Captive 2”.
seg5a
Castle graphic in the intro
seg0, seg1, seg2, seg3
Animation used for each of the four quest items, not yet ripped.
seg5b
Animation used in the intro, not yet ripped.
SEG4
A very large file on disk 2 containing graphics and animation used in the main game.
See also: Ripped graphics (internal)
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