Character classes

; Exploring the Dungeons of Avalon, a disassembly project

See also Race and class lore and Character creation and level up.

Fighter

The Fighter can wield any weapon and wear any armor except the spellcaster-only Arc’s Boolas, Firedagger, Wizard-staff, Magic-staff, Healing Robe, and the Magician-only Ruby Dagger. He shares this with the Knight, but has faster XP levelling.

Thief

The thief is critical for lockpicking, but has a more restricted item use than the Fighter, Knight, or Hunter. They can use the sword, club (DoA1), warhammer (DoA2), and crossbow, and use the Dragonslayer (DoA2), and can wear armour, buckler, and Sefer’s Helmet.

However, they are forbidden from several items, including all +4 weapons/armor and all named items except Sefer’s Helmet. This notably excludes Killersword, Deathbringer, and Fire Shield. They also cannot use the mace, warstaff, battle axe, metal shield, power helmet, or battle helmet.

Knight

Like the Fighter, the Knight can wield any weapon and wear any armor except the spellcaster-only items. The Knight Armour (+3) and Broadsword (+4) are exclusive to both Knight and Fighter.

Hunter

The Hunter can wield any items except the spellcaster-only items, Knight Armour, and Broadsword. However, they can use magic items of equivalent numerical bonuses: Ara’s Armour (+3), Killersword, Deathbringer, and Arc’s weapons (all +4).

Monk

The monk suffers most of the same item restrictions as the thief. They are further restricted from using the buckler, armour, club, warhammer, Dragonslayer, Sefer’s Helmet, and any crossbow.

They can, however, use the sword. They can also wield Arc’s Axe. As a spellcaster, they’re able to use the spellcaster-specific Arc’s Boolas, Firedagger, Wizard-staff, Magic-staff, and Healing Robe.

Magician

The magician is the only character class in Dungeons of Avalon which can use the Ruby Dagger.

Otherwise, the Magician has the same item restrictions as the monk, except that they cannot wield the sword. These restrictions are common to spellcasters.

Healer

The healer can, unusually, wield Kel’s Crossbow and Kel’s Arrows, but not the base Crossbow. It is the only spellcaster which can wield them. It otherwise has the same restrictions as other spellcasters.

Wizard

The wizard has the same item restrictions as other spellcasters.

Unused NPC-only classes

As detailed in Cut or unused content, there are three unused character classes: Pirate, Murderer, and Bard. They are still used for the NPCs Beard (Pirate), Hanibal (Murderer), Clint (Bard), and Flint (Pirate). As NPCs do not gain levels and cannot change items, they have no XP progression or item proficiency tables.

Valid race/class combinations

  Human Elf Half-elf Dwarf Troll Gnom Stembär Lizzard
Fighter :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark:
Thief :white_check_mark: :x: :white_check_mark: :x: :white_check_mark: :white_check_mark: :white_check_mark: :x:
Knight :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :x: :white_check_mark: :x:
Hunter :white_check_mark: :x: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark:
Monk :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :x: :x: :x: :x:
Magician :white_check_mark: :white_check_mark: :white_check_mark: :x: :x: :white_check_mark: :x: :white_check_mark:
Healer :white_check_mark: :white_check_mark: :white_check_mark: :x: :x: :x: :x: :x:
Wizard :white_check_mark: :x: :x: :x: :x: :white_check_mark: :x: :white_check_mark:

While the troll and stembär have a value for MP increase at level-up, they can not take any spellcasting classes, and therefore can never actually gain MP.


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